Matteo Porchedda

Software Architect - Cinema 4D specialist - Curriculum Vitae

Experience and skills acquired during over 15 years of professional work in the sector of information technology.

Consulting activities targeted at companies of different type and size, I followed and developed personally and in team IT projects applied to various sectors of industry and services.

Analysis of project development and implementation of application solutions diversified for typology and technological context. Creation of solutions in environments: client / server, Web Server, Smartphone / mobile; achievements of RDBMS-based solutions, design development and implementation of application solutions for computer graphics environments; creation of plugins and functional extensions for Cinema4D environment.

Teaching activities relating to the following areas: different applications and office automation, several RDBMS, various procedural and object programming languages.

Consulting and Application Development c/o AGIP FUEL, VTE Voltri Terminal Europe, POSTEL - SEAT, ABB Energy Automation, CVA Valdostane Water Company, ERG, SEA, CESI, Terna, the Lombardy Region.

Microsoft Certifications on .NET technology

I have experience and expertise in the following environments: HTML5 e CSS3, Javascript, JQuery, JQTouch, Framework 7, Phonegap, Apache Cordova, Objective-C, Cocoa and Cocoa Touch, Corona SDK and LUA, Action Script 3.0, Adobe Flex 3.0, .Net Framework version 1.0, 1.1 and 2.0, GDI +, ASP.NET, VB. NET, C#, .NET Compact Framework, Crystal report.NET, SQL Server, SQL Server CE 2.0, UML, XML, ORACLE, PL / SQL, VB6, TCP / IP, OOP, PHP, MySql, Sqlite, Ruby, Perl, Python, GTK, Cinema 4D and its SDK, configuration of SO Windows, Mac OSX and Linux Debian Like, Arduino, Raspberry Pi, OpenGL, Blender, XNA Studio, RealFlow, Unity 3D.

Skilled in developing applications for iPhone and iPad and development of highly complex websites with the use of google S.E.O. technologies.

Among the purely systems engineering experience, I provided consulting in Linux / Windows / Mac OSX environments.

In 2012 I participated in the Cinema 4D Master Course for a period of 2 months held by the C4Dzone team in order to produce a short animation film.

During the course I learned all the basic techniques of modeling, lighting, texturing, shading, rigging and animation and received certification of professionalism and competence in the use of software released by Maxon / Nemetschek

Software Architect of team since 2012 with responsibility for research and development of plugins and software solutions for the widely used environment of modeling and animation Cinema 4D produced by Maxon.

3D modeler, Rigger e Animator

Trainer at C4Dzone School website Moderator and editor of Video Blog section

In 2015 thanks to knowledge acquired within the 3D sector, I founded with my friends Alessandro Maniscalco and Elisa Salgarelli the Cranky Monkey Studio SRL an Indie Videgame Development company.

From 2013 to 2015 we developed by ourselves the 3D videogame called Bubble Jungle
My role was to look after the 3D characters rigging and the entire development of the videogame. Alessandro and Elisa modelled and animated the entire world environment and all game characters.

At this link you can find an article wrotten by Maxon about our videogame

From 2016 responsible for software development and research and development IOT industry at Newlab SRL

Designing and developing portals Newlab Academy e Newlab Designer dedicated to the automatic generation of technical sheets, manuals and wiring diagram schemes for Newlab products.



Matteo Porchedda - software architect
Matteo Porchedda Microsoft Certified Professional